public marks

PUBLIC MARKS from sbrothier with tag games

2016

A Normal Lost Phone

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Vous venez de trouver un téléphone. Découvrez la vérité

10 Video Games About Photography - Bokeh by DigitalRev

There were a surprising number of games throughout the past few decades that featured friendly shutterbugs, so we made the tough decision to choose our 10 favourites.

8 Video Games that Feature Photography

Photography has had a relatively quiet but constant presence in video games over the last two decades, usually featured in video game titles as a mini-game or bonus mode. A few incorporate photography into the main storyline.

2015

It's Okay To Be Smart • Life as an Algorithm I just found an entire...

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Life as an Algorithm I just found an entire Tumblr dedicated to GIFs created from Conway’s Game of Life algorithm. If you know about Conway’s GoL, then you understand why this is so cool. If you don’t know about it, well …

Ceci n'est pas un blog: Le challenge du logo ANSSI

Voici ma solution du challenge caché dans le logo de l'ANSSI. Cet article a été publié dans le magazine MISC n°73 de mai/juin 2014 et il est désormais disponible sous licence Creative Commons BY-NC-ND. Puisse-t-il vous divertir !

The Making Of "The Santa Maria"

In May 2011 I was commissioned by the Film Academy Ludwigsburg and Korion GmbH for a computer game to visualize a high-rez model of an explorer’s ship. The first thing I thought of this was the “Santa Maria” of Christopher Columbus, who reached America in 1492. For a game trailer I’ve rendered a ship and a few additional models for four CG sequences.

2014

Hurt Me Plenty by Robert Yang

This a short game where you spank the heck out of a dude and learn about how BDSM communities attempt to formalize consent / caring. I was really interested in how we can make games about intimacy without a "kindness coins = sex cutscene" trope, and how we can use expressive gestures to roleplay / think about pain and intimacy. (For the record, I don't think my game gets it right, and it has a lot of flaws... this stuff is hard to design!)

Tribeca films 'Possibilia' and 'The Gleam' aim to fill gap between movies and games | Polygon

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"One of the biggest criticisms for games like The Stanley Parable and Gone Home is that they're not games. This is where we fit in," Bloch told Polygon. "It's between a movie, where you can lie back and watch, and a game, where you just want to have the action. There's a place in between where you want to intervene, but you want to be inside an immersive film experience."

Bounden

by 1 other
Game Oven's whimsical dancing game for two players, with choreography by the Dutch National Ballet. Twist and twirl elegantly, or get entangled with a friend. Holding either end of a device, you tilt the device around a virtual sphere following a path of rings. You swing your arms and twist your body, and before you know it, you are already dancing.

Welcome to i273.com - Creator of Hack RUN®

Ever wanted to be a hacker? Hack your way into the heart of a mysterious organization to uncover their secrets..

Store | Nyamyam

Nyamyam is an independent game developer in the UK. With love and attention we strive to create beautifully crafted games. Games that not only express who we are as individuals, but also bring a little magic into other people’s lives. We are completely self funded.

Putain ouais pubs JV

Quand les pubs faisaient autant envie que les previews

IT plays starring role at CineGlobe Film Festival | iSGTW

Last month, the Tribeca Film Institute (TFI) organized a hackathon at CERN as part of the CineGlobe International Film Festival. The event saw filmmakers, artists, and storytellers descend upon Geneva, Switzerland, but also computer programmers, web developers, and videogame designers. The 42 participants from across the globe worked day and night to produce a range of exciting media works. Each team contained at least one member who could code and these skills were put to use to create games, apps, and other interactive experiences.

PHYLO: THE TRADING CARD GAME | The PHYLO(MON) PROJECT

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Phylo is a project that began as a reaction to the following nugget of information: Kids know more about Pokemon creatures than they do about real creatures*. We think there’s something wrong with that. Apparently, so do many others.

TEASER | Netwars

by 1 other
Within a few minutes after a nationwide blackout, life in the metropolises collapses. Famines, lootings and riots follow. It bears resemblance to a scenario of a nuclear warfare movie. Yet, you don’t need a bomb to induce such a catastrophe. Merely a computer would be sufficient. The digital war affects every one of us, and it’s happening right now as we speak.

1979 Revolution - 1979 The Game

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NAVIGATE THE GRITTY WORLD OF A REVOLUTION IN THIS ACTION ADVENTURE VIDEO GAME! SURVIVE THE STREETS AND BE AWARE OF WHO YOU CAN TRUST IN A CITY UNDER SIEGE The gaming veteran that helped create the cinematic look and feel for Grand Theft Auto III, Vice City, San Andreas, Max Payne I & II, Midnight Club Franchise, Manhunt, Red Dead Revolver, The Warriors, Alan Wake, and Homefront is now breaking new ground in gaming with the suspenseful action/adventure thriller 1979 Revolution.

Koe (声) - A JRPG with Japanese at the core of gameplay by Jitesh Rawal — Kickstarter

Koe is an introduction to the Japanese language in a game reminiscent of traditional JRPGs like Final Fantasy and Pokemon.

Opinion: What games can learn from experimental theater | Polygon

by 2 others
The first time I attended Sleep No More I realized that I had found exactly what I had always wanted video games to become, but couldn't quite articulate until I experienced it. The show, an immersive theater performance which turns the audience into ghostly voyeurs stuck in the middle of a noir-tinged retelling of Macbeth, is a masterpiece of environmental storytelling.

About Gone Home | The Fullbright Company

“I didn’t realize it until now, but I’ve been waiting for Gone Home for as long as I’ve been a gamer.” -Marty Sliva, 1Up.com

Home » Dear Esther

by 2 others
A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer

Open Source Digital Katana with Real-Time Tracking and SDK by Paul Taylor — Kickstarter

A digital training Katana (Bokken) that is able to track motion in real time on a wirelessly connected PC. Zombie Apocalypse Certified!

CLANG by Subutai Corporation — Kickstarter

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Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.

ANTOINE BAUZA

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FREELANCE GAME DESIGNER, WRITER, CREATIVE CONSULTANT