public marks

PUBLIC MARKS from sylvainulg with tags homebrew & programming

2008

GENESIS Technical Overview

(via)
How the SEGA genesis works ^_^ Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.

2D

(via)
ou "comment le FIFO 3D de la DS fonctionne"

Interview with a Wii hacker - Feature - Tech Talk - www.atomicmpc.com.au

Atomic talked to Wii hacker Bushing about every conceivable aspect of Wii hacking. To make things even more incredible, the first “Hello World” program to ever to run on a Wii was executed during our discussion.

Bilou HomeBrew's Blog: modplayer

I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

gbadev.org :: View topic - Need help with effective VRAM setup

F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).

2007

Démos Techniques - Dev-Fr

une nouvelle démo tous les samedis. super sympa.

Le blog de Stravingo

(via)
ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...

My Ketchup Is Dead

(via)
a somewhat quiet blog from a belgian homebrew DS coder working on emulators (mainly)

Drunken Coders

by 1 other
Homebrew pour DS : articles, tutoriels, news, etc. Nintendo DS homebrew : news, tutorials, etc.

2006

Lick ds homebrew

(via)
libraries, tools and the like, including libcartreset to return to the CART's boot menu :P

drunken coders

tutorials, tools, news, for the Nintendo DS

ready to run homebrew DS ?

lists extra hardware you might need to run homebrew DS games/apps/media players and the like