public marks

PUBLIC MARKS from sylvainulg with tag opengl

2015

2008

2D

(via)
ou "comment le FIFO 3D de la DS fonctionne"

2007

Sander Stolks Projects

(via)
The model converter and model viewer I created, both run on the Nintendo DS. People always talk about how nice portability would be for model tools, and the Nintendo DS is pretty damn portable! ;p Anyway, my model converter converts .x 3D models of a specific syntax to a .c file with an NDS display list array, which can be used in NDS programs and can be viewed in my model viewer. Do note that I didn't write support for normals in my converter program, but that could easily be added. For specific details on how these two programs work, I suggest you check the readme file. And/or the source code if you find that easier to understand; it being available and all.

gbadev.org :: View topic - Differing methods for making display lists...

the DS does not have OpenGL commands like glBeginList and glEndList. Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands. So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions.

[NGL] About

seems like a good library for 3D stuff.

sylvainulg's TAGS related to tag opengl

3d +   assimp +   blender +   ds +   font +   hardware +   homebrew +   jpg +   lgpl +   library +   linux +   modelling +   nintendo +   nintendods +   open source +   png +   programming +   svg +   tools +   truetype +   tutorial +   windows +