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PUBLIC MARKS with tag "artigo científico"

March 2006

APHID Parallel Game-Tree Search Library

by bcpbcp (via)
APHID is an acronym for Asycnhronous Parallel Hierarchical Iterative Deepening. The APHID game-tree search algorithm attempts to accomplish many goals: * to test out the viability of asynchronous search methods for parallel alpha-beta based search. * to develop an algorithm that works well across all hardware platforms and applications. * to implement a tool that can be easily inserted into legacy sequential search algorithms.

February 2006

Folksonomies: Tidying up Tags?

by bcpbcp & 9 others (via)
1. Introduction A folksonomy is a type of distributed classification system. It is usually created by a group of individuals, typically the resource users. Users add tags to online items, such as images, videos, bookmarks and text. These tags are then shared and sometimes refined. A general review of social bookmarking tools, one popular use area of folksonomies, was given in the April edition of D-Lib [1]. In the article the authors elaborate on the approach taken by social classification systems and the motivators behind tagging. They write, "...tags are just one kind of metadata and are not a replacement for formal classification systems such as Dublin Core, MODS, etc.... Rather, they are a supplemental means to organise information and order search results."

Learning Information Extraction Rules for Semi-structured and Free Text - Soderland (ResearchIndex)

by bcpbcp (via)
A wealth of on-line text information can be made available to automatic processing by information extraction (IE) systems. Each IE application needs a separate set of rules tuned to the domain and writing style. WHISK helps to overcome this knowledge-engineering bottleneck by learning text extraction rules automatically. WHISK is designed to handle text styles ranging from highly structured to free text, including text that is neither rigidly formatted nor composed of grammatical sentences....

Ludology.org - Bingo: A whole journal issue on videogames | International Digital Media & Arts Association Journal

by bcpbcp
Bingo: A whole journal issue on videogames Thursday, February 09 2006 Articles It's REALLY frustrating when you cannot get access to articles online. If you do game research, you know what I am talking about. I don't want to go into rant mode but let me just say: whenever you can, put the pdf online. I just accidentally run into a pdf version of the International Digital Media & Arts Association Journal, published on Spring 2005. It's dedicated in full to videogames and includes articles by such people as Chris Crawford, Janet Murray, Espen Aarseth, James Gee, Ian Bogost, Michael Mateas and many more. Stuff I haven't read by people I care. On a pdf file. Downloadable. Free for everybody. All over the world. This is great. This makes me happy. I actually may put down Animal Crossing DS just to take a look at this pdf. I am happy indeed.

January 2006

October 2005

Gamasutra - Feature - "Proof of Learning: Assessment in Serious Games"

by bcpbcp
Serious games, like every other tool of education, must be able to show that the necessary learning has occurred.

DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)

by bcpbcp
The Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years

Facets: 5 Motivation Factors for Why People Play MMORPG's

by bcpbcp
This is the presentation of an online study that used empirical data to build a model of the different motivations of why people play MMORPG's.

Richard A. Bartle: Players Who Suit MUDs

by bcpbcp & 1 other
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike".

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last mark : 04/03/2006 13:15