March 2006
Make Mac Games » Blog Archive » Bullfrog: Improving AI
American McGee’s Personal Weblog » A.I. - no wait, just I.
Gamasutra - PathEngine SDK 5.01 Officially Released
APHID Parallel Game-Tree Search Library
February 2006
Game/AI: Crowd Densities revisited
Game/AI: AI Planning for games and characters CFP
Bulletsmorph
Gamasutra - Feature - "Anticipatory AI and Compelling Characters"
Hikoza'n-CHI X - Games
Grand Text Auto » Contribute to AI Standards
January 2006
SandboxSymposium.org
Fenixweb | IA para jogos na USP
Grand Text Auto » Computational Aesthetics Workshop at AAAI
Blobs in Games
Game/AI: Presentation Details
Game/AI: Hidden Markov Models
November 2005
Game/AI: Great Expectation-Formations
October 2005



