public marks

PUBLIC MARKS from sylvainulg with tags readme & blog

2019

2018

2015

2014

Critical-Gaming Network - Blog - Save System Design pt.3

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Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.

2013

Cliffski's Blog | How to stay motivated whilst programming a game

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On a related note, save up some ‘fun’ coding for when motivation is low. Feeling keen? code the save game system and the options menu. Get them out of the way.

2012

Critical-Gaming Network - Blog - A Crash Course In Innovation

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If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.

Critical-Gaming Network - Blog - Mechanics and Abstractions part.2

Dyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)

Critical-Gaming Network - Blog - The Dimensions of Fez

"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."