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PUBLIC MARKS from sylvainulg with tags blog & network

2014

Critical-Gaming Network - Blog - Save System Design pt.3

(via)
Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.

2013

2012

Critical-Gaming Network - Blog - A Crash Course In Innovation

(via)
If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.

Critical-Gaming Network - Blog - The Dimensions of Fez

"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."

2010

Critical-Gaming Network - Blog - Drebin #1#2

not only is he criticizing games. He also write some.

2009

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