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PUBLIC MARKS with tags mmog & music

04 March 2006

Identity Production in a Networked Culture: Why Youth Heart MySpace

by bcpbcp & 6 others (via)
I want to talk with you today about how teenagers are using a website called MySpace.com. I will briefly describe the site and then discuss how youth use it for identity production and socialization in contemporary American society. I have been following MySpace since its launch in 2003. Initially, it was the home to 20-somethings interested in indie music in Los Angeles. Today, you will be hard pressed to find an American teenager who does not know about the site, regardless of whether or not they participate. Over 50 million accounts have been created and the majority of participants are what would be labeled youth - ages 14-24. MySpace has more pageviews per day than any site on the web except Yahoo! (yes, more than Google or MSN).

28 January 2006

Raph’s Website » Audition

by bcpbcp
As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

PUBLIC TAGS related to tag mmog

2006 +   audition +   blog post +   dance +   game +   games +   google +   indie +   jogos legais +   korea +   music +   myspace +   orkut +   raph koster +   site +   web +   www.danah.org +   www.raphkoster.com +  

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last mark : 04/03/2006 20:58