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PUBLIC MARKS with tags html5 & WebGL

January 2014

Exploring the HTML5 Web Audio: visualizing sound | Smartjava.org

by sbrothier & 2 others (via)
If you've read some of my other articles on this blog you probably know I'm a fan of HTML5. With HTML5 we get all this interesting functionality, directly in the browser, in a way that, eventually, is standard across browsers. One of the new HTML5 APIs that is slowly moving through the standardization process is the Web Audio API. With this API, currently only supported in Chrome and as of October 2013 also in Firefox, we get access to all kinds of interesting audio components you can use to create, modify and visualize sounds (such as the following spectrogram).

December 2013

unconed/ThreeAudio.js

by sbrothier
ThreeAudio helps you create music visualizations in Three.js, by exposing audio data in GLSL shaders. It can be used directly with Three.js or as a tQuery plug-in.

HTML5 — Airtight Interactive

by sbrothier
I recently started playing with shaders in three.js and I wanted to share some of what I’ve discovered so far. Shaders are the ‘secret sauce’ of modern graphics programming and understanding them gives you a lot of extra graphical fire-power. For me the big obstacle to learning shaders was the lack of documentation or simple examples, so hopefully this post will be useful to others starting out. This post will focus on using pixel shaders to add post-processing effects to Three.js scenes. This post assumes you already know the basics of using Three.js.

Chrome Experiments - "WebCam Mesh" by Felix Turner

by srcmax
This demo connects HTML5 WebCam input to a WebGL 3D Mesh. It creates a 3D depth map by mapping pixel brightness to Z-depth. Perlin noise is used for the ripple effect and CSS3 filters are used for color effects.

January 2013

Animate your HTML5

by srcmax
Animate your HTML5 with CSS3, SVG, Canvas and WebGL

Active users

sbrothier
last mark : 28/01/2014 17:10

srcmax
last mark : 04/12/2013 11:08