2013
Sword of Mana: Do, don’t show
by sylvainulg (via)In games the emotional connection does not happen through emphaty but through responsibility. As soon a the player realizes a decision was made by somebody else in advance, he disconnects emotionally: “Oh, ok, it is is not my fault, it was meant to happen”.
2006
Nains - Zegame
by ElrykJeu de rôle en 3D isométrique développé par un amateur en 1998. Les sources de l'éditeur de niveaux et du jeu sont librement téléchargeables.
1
(2 marks)