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This year

Réflexions sur le Japon

by sbrothier
Hisashi Fukui Aomori, Aomori, Japan Après avoir vécu à Montpellier pendant dix ans, je suis retourné au Japon, mon pays natal, l'été dernier. Je suis traducteur interprète.

Aza’s Thoughts » Ubiquity In Depth

by sbrothier & 1 other
Ubiquity is an experiment two parts. It’s both an interface and a development platform. Ubiquity 0.1 focuses on the platform aspects, while beginning to explore language-driven methods of controlling the browser.

The Uncataloged Museum

by sbrothier
A somewhat random (hence uncataloged) collection of thoughts about the work of museums (particularly history museums): what our work means to those of us who work in them, what our audiences might be thinking about, and the place that history museums occupy in today's culture.

Aurora (complete video without commentary) on Vimeo

by sbrothier 1 comment
Aurora is a concept video exploring one possible future user experience for the Web, created by Adaptive Path as part of the Mozilla Labs concept series. For more, visit adaptivepath.com/aurora

Museum Blogs - museum and exhibit blog directory

by sbrothier
MuseumBlogs.org is a directory of museum and museum-related blogs as well as a space for re-postings. The purpose of the site is to raise awareness and increase the authority of blogs focusing on museum issues. Authority is used by search engines to filter results. The more links, the more authority and more visible a blog will become.

Aesthetics of Play: Online Proceedings

by sbrothier
In response to critics of supernatural horror tales, H.P. Lovecraft commenced his now famous work of literature with this incisive reply: The appeal of the spectrally macabre is generally narrow because it demands from the reader a certain degree of imagination and a capacity for detachment from everyday life. Relatively few are free enough from the spell of the daily routine to respond to tappings from outside, and tales of ordinary feelings and events, or of common sentimental distortions of such feelings and events, will always take first place in the taste of the majority... ([1927] 1973 : 12). Reformulated nowadays, Lovecraft might as easily have suggested that the appeal of the spectrally macabre demands that one plays its game. Because, while it is true that all genres are characterized by a set of pre-established conventions that generate a certain number of more or less precise expectations stimulating a certain reflexive game of guesswork and recognition, the horror genre might be the one that has been most often compared to a game.

PAROLES DE HANSHI » HANSHI

by sbrothier
Paroles de Hanshi est un blog un peu particulier qui propose de retrouver régulièrement les conseils prodigués par de très grands professeurs Japonais (les hanshis). Ce sont des figures légendaires du kendo, parfois même élues trésors nationaux dans leur pays. Ils ont atteint le plus haut niveau de maîtrise en kendo.

A Mood-Based Music Classification and Exploration System

by sbrothier
by Owen Craigie Meyers B.Mus., McGill University (2004) Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2007

Design isn’t about tools : Journal : Mark Boulton

by sbrothier

I’ve always liked to abstract my design process from the tools I use. Photoshop, Fireworks, HTML/CSS, Pen and paper, HTML Wireframes using Blueprint, Omnigraffle—It doesn’t really matter. You use what’s best for your workflow at the time. These are all tools in the same way that a pencil is a tool. They are implements to realise a solution to a problem. You say tomato and I say toe-may-toe.

Stopdesign | Choosing the right tool

by sbrothier
However… I consider myself fairly competent in HTML & CSS. But even I am limited in design by starting with code before having a few design ideas fleshed out. I have advocated in the past that HTML and even CSS are not design tools. They are tools used to implement design. There’s a big difference.

InternetActu.net » Oubliez l’iPhone : dites “je t’aime”

by sbrothier & 3 others (via)
“Ne dites pas iPod, mais je t’aime“, titrait récemment le Globe & Mail : selon deux études, publiées dans le numéro de décembre du Journal of Consumer Research, le matérialisme des adolescents serait moins du à la pression sociale et au marketing qu’à leur mauvaise estime de soi.

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2007

Mind42 - Free Online Mind Map

by kathleen_vincent
Manage all your ideas, whether alone, twosome or working together with the whole world - collaborative, browser-based and for free.

A Brief Message

by sbrothier & 3 others
A Brief Message features design opinions expressed in short form. Somewhere between critiques and manifestos, between wordy and skimpy, Brief Messages are viewpoints on design in the real world. They’re pithy, provocative and short — 200 words or less. A Brief Message is an edited publication. The staff solicits Brief Messages from individuals of all walks of design life. A Brief Message publishes weekly. We monitor comments (also not exceeding 200 words) and reserve the right to keep discussions on topic. All Brief Messages are the sole property of their respective authors. A Brief Message reserves the right to reprint or publish, online or off, all Brief Messages and their comments.

Jason Santa Maria | Fighting Off Design Stagnation

by sbrothier
I’ve only been out of school and working in the industry for a few years now, but I can already feel it. The feeling like my hands are getting tied. Like I am coming up with the same old ideas or dipping into my overused bag of tricks too often. I am left racking my brain for new directions and feeling like the design world will surely leave me behind to make way for today’s new design youth. You might laugh because it’s only been a few years, but this is where it begins.

Cultural Belief (Part 2)

by bestofme & 1 other
Don't you know that we are conditioned by our environment? Even, we do not know what is good to eat. We even can be conditioned so that food that taste "not nice" become "delicious".

Success is a Habit

by bestofme
Do you belief that your success is dependant on your habit. If you really want to be successful, then write and develop a successful habit. Your habit is your foundation of your long term success.

Ditherati en français

by sbrothier
Toutes les brèves d'information ci-dessous sont extraites et traduites du site ditherati.net. Les liens profonds vers les sources originales sont vérifiés au jour de la création mais ne sont jamais remis à jour. Ces liens ont donc toutes les chances de ne pas rester valides dans le temps.

LukeW: Interface Design Quotes

by sbrothier & 2 others
These bits of inspiration are culled from interface designers, architects, authors, jazz greats, and more. What brings them together here is their affinity to our design philosophy.

2006

Design View : Andy Rutledge - Objectivity Be Damned

by sbrothier
Designing a website is like designing a sex chair. You can gather all the objective data you like from the most comprehensive of studies, but if you’ve not had sex in a chair – in a variety of different chairs - and fully and intuitively appreciate the various issues of, let’s say, alignment and accessibility (ahem), you’ve no business designing that chair. Put another way, if you ain’t feelin’ it, neither will anyone else.

InternetActu.net » Inside FlickR

by sbrothier & 4 others (via)
C’est sur FlickR, ce formidable service de partage et d’échange de photos en ligne, que nous nous sommes arrêtés, en nous intéressant plus précisément à son fonctionnement et à ses spécificités. Découverte par le menu de l’outil qui “révolutionne” la photographie.

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