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This year

Mike Kus - Graphic & Web Designer - In 3D

by sbrothier
3 Dimensional Thinking for Web Designers 3D Slides from a presentation given by Mike Kus. The Future of Web Design 2009 / New York.

Josef Sivic

by sbrothier
I am a researcher at INRIA (Institut National de Recherche en Informatique et en Automatique) working in the Willow project at the Ecole Normale Supérieure. I completed my PhD at the University of Oxford working with Prof. Andrew Zisserman. My thesis dealing with efficient visual search of images and videos was awarded the Sullivan Thesis Prize and was short-listed for the BCS Distinguished Dissertation award - the prize for the best Computer Science thesis in the UK. Before coming to France I spent six months as a post-doc in the Computer Science and Artificial Intelligence Lab (CSAIL) at MIT, working with Prof. William Freeman.

yellowBird Video Platform Puts You In the Middle, But Can It Tell a Story? - Jawbone.tv - The Evolution of Story.

by sbrothier
Interactive video has a long way to go, but Netherlands based yellowBird and their 360 degree offering might help move it along. We, as a species, watch a lot of vids. Buckets full, really. And for the most part, we're comfortable pressing play and being spoon-fed the story. This, at least in part, explains the lukewarm reception - commercially speaking - of interactive films. Most of the 'interactivity' centers on controlling the story.

Zen Road

by sbrothier
C’est une chose que Dogen répète tout le temps : il ne faut pas pratiquer la Voie de Bouddha, notre zazen, avec un esprit de profit, ushotoku. Mushotoku, c’est le non-profit. Cela est valable surtout pour zazen, mais aussi pour toute chose. Dans la vie quotidienne, dans le travail, il est nécessaire d’avoir l’esprit ushotoku. Mais même dans le travail, si finalement vous voulez seulement gagner de l’argent, vous ne pouvez y parvenir. De même dans l’art, dans la diplomatie, dans l’amitié : si on agit avec un esprit de non-profit, mushotoku, les mérites arrivent vraiment.

Taisen Deshimaru — Le zen n'est pas du nihilisme part 2/2 - Buddhachannel : le portail du bouddhisme, de la santé et du bien-être dans le monde

by sbrothier
… L’éducation moderne enseigne, dit que vous devez devenir riche. L’éducation moderne n’enseigne pas – Drop ! Lost ! L’individu qui veut devenir riche, c’est complètement idiot. N’enseignez pas cela ! Vous devez faire des efforts, autant que possible, pour ne pas réussir.

En plein procès Clearstream, David Dufresne interroge le journalisme d'investigation : LesInrocks.com

by sbrothier & 1 other
Dans un billet de blog à l’acide, le journaliste indépendant David Dufresne (ex-Libé, ex-I-Télé, ex-Mediapart) prend la défense de Denis Robert, mis en cause dans le procès Clearstream, et shoote dans la fourmilière des « journalistes d’investigation ». Des Etats-Unis où il tourne un webdocumentaire sur les prisons, il s'explique sur son coup de gueule.

Stanford’s Open Source Camera Project

by sbrothier & 1 other
The web is abuzz over a project over at Stanford that aims to revolutionize how we think about photography by building an open source camera (dubbed Frankencamera). That’s right… Open. Source. Camera. While you try to wrap your mind around this new paradigm, I’ll point out of a few of the important aspects of the project and throw in some of my thoughts on it.

guyonicolas

by sbrothier
My name is Nicolas Guyon and I am French. Currently I am a fifth year student at L'Ecole de Design Nantes Atlantique. This school, in Nantes, offers a 5 year Industrial Design degree; and I am more specifically in the New Media program. Just recently, as part of my course requirements, I spent 6 months in Asia (Seoul, Shanghai and Hong Kong) as an exchange student.

Thoughts on Opera Unite | FactoryCity

by sbrothier & 2 others
I met today’s news about Opera’s new initiative — called Unite — with a mix of shock and awe. On the one hand, I was sickened by the lack of analysis from the echolalic blogger news corps. It appeared that Opera PR had successfully reached out to all of them, shoved a news release down their throats and waited to give them the go-ahead to regurgitate it on their blogs, using the same screenshots, same content, and differing only in the pithiness of their post titles.

Flickr: Discussing Partage de photos avec impression in Lyon

by sbrothier & 1 other
A coté de ça, je viens de faire un petit test comparatif entre 4 sites proposant des tirages photo : fnac, foto, photoweb et photoways. Si ça intéresse le groupe je publierais une petite synthèse.

24 ways: Making Modular Layout Systems

by sbrothier
For all of the advantages the web has with distribution of content, I’ve always lamented the handiness of the WYSIWYG design tools from the print publishing world. When I set out to redesign my personal website, I wanted to have some of the same abilities that those tools have, laying out pages how I saw fit, and that meant a flexible system for dealing with imagery.

manystuff.org — Graphic Design daily selection » Blog Archive » Tout le monde est graphiste

by sbrothier
“A l’heure de la rédaction de ce mémoire, je constate un rapport extrêmement inégal entre l’amplitude que prend, dans nos études de design graphique, la notion de “graphisme d’auteur” et sa place réelle dans la pratique de ce métier. Je mesure également la distance qui distingue le monde des auteurs, monde savant regardant tantôt avec dédain, tantôt avec amusement les autres formes de graphisme, et celui des amateurs, ignorant presque tout du graphisme et à fortiori du graphisme d’auteur. J’ai par conséquent eu la volonté de me dégager de la vision unilatérale que me propose (malgré lui) l’enseignement en communication visuelle en étudiant le graphisme le plus opposé au graphisme d’auteur: le graphisme amateur. ”

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2008

Réflexions sur le Japon

by sbrothier
Hisashi Fukui Aomori, Aomori, Japan Après avoir vécu à Montpellier pendant dix ans, je suis retourné au Japon, mon pays natal, l'été dernier. Je suis traducteur interprète.

Aza’s Thoughts » Ubiquity In Depth

by sbrothier & 1 other
Ubiquity is an experiment two parts. It’s both an interface and a development platform. Ubiquity 0.1 focuses on the platform aspects, while beginning to explore language-driven methods of controlling the browser.

The Uncataloged Museum

by sbrothier
A somewhat random (hence uncataloged) collection of thoughts about the work of museums (particularly history museums): what our work means to those of us who work in them, what our audiences might be thinking about, and the place that history museums occupy in today's culture.

Aurora (complete video without commentary) on Vimeo

by sbrothier 1 comment
Aurora is a concept video exploring one possible future user experience for the Web, created by Adaptive Path as part of the Mozilla Labs concept series. For more, visit adaptivepath.com/aurora

Museum Blogs - museum and exhibit blog directory

by sbrothier
MuseumBlogs.org is a directory of museum and museum-related blogs as well as a space for re-postings. The purpose of the site is to raise awareness and increase the authority of blogs focusing on museum issues. Authority is used by search engines to filter results. The more links, the more authority and more visible a blog will become.

Aesthetics of Play: Online Proceedings

by sbrothier
In response to critics of supernatural horror tales, H.P. Lovecraft commenced his now famous work of literature with this incisive reply: The appeal of the spectrally macabre is generally narrow because it demands from the reader a certain degree of imagination and a capacity for detachment from everyday life. Relatively few are free enough from the spell of the daily routine to respond to tappings from outside, and tales of ordinary feelings and events, or of common sentimental distortions of such feelings and events, will always take first place in the taste of the majority... ([1927] 1973 : 12). Reformulated nowadays, Lovecraft might as easily have suggested that the appeal of the spectrally macabre demands that one plays its game. Because, while it is true that all genres are characterized by a set of pre-established conventions that generate a certain number of more or less precise expectations stimulating a certain reflexive game of guesswork and recognition, the horror genre might be the one that has been most often compared to a game.

PAROLES DE HANSHI » HANSHI

by sbrothier
Paroles de Hanshi est un blog un peu particulier qui propose de retrouver régulièrement les conseils prodigués par de très grands professeurs Japonais (les hanshis). Ce sont des figures légendaires du kendo, parfois même élues trésors nationaux dans leur pays. Ils ont atteint le plus haut niveau de maîtrise en kendo.

A Mood-Based Music Classification and Exploration System

by sbrothier
by Owen Craigie Meyers B.Mus., McGill University (2004) Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2007

Design isn’t about tools : Journal : Mark Boulton

by sbrothier

I’ve always liked to abstract my design process from the tools I use. Photoshop, Fireworks, HTML/CSS, Pen and paper, HTML Wireframes using Blueprint, Omnigraffle—It doesn’t really matter. You use what’s best for your workflow at the time. These are all tools in the same way that a pencil is a tool. They are implements to realise a solution to a problem. You say tomato and I say toe-may-toe.

Stopdesign | Choosing the right tool

by sbrothier
However… I consider myself fairly competent in HTML & CSS. But even I am limited in design by starting with code before having a few design ideas fleshed out. I have advocated in the past that HTML and even CSS are not design tools. They are tools used to implement design. There’s a big difference.

InternetActu.net » Oubliez l’iPhone : dites “je t’aime”

by sbrothier & 3 others (via)
“Ne dites pas iPod, mais je t’aime“, titrait récemment le Globe & Mail : selon deux études, publiées dans le numéro de décembre du Journal of Consumer Research, le matérialisme des adolescents serait moins du à la pression sociale et au marketing qu’à leur mauvaise estime de soi.

2007

Mind42 - Free Online Mind Map

by kathleen_vincent
Manage all your ideas, whether alone, twosome or working together with the whole world - collaborative, browser-based and for free.

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