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PUBLIC MARKS with tags patterns & tool

May 2007

March 2006

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

by bcpbcp (via)
John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

February 2006

Bg Maker

by sunny & 52 others, 3 comments
Faire un fond répété en 10x10 rapidement grâce à cet outil rigolo

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