Sponsorised links
July 2008
Processing: OpenGL Library on Vimeo
A crash course on how to use the OpenGL library in processing, to generate 3D visuals. "Coding for visual performance" workshop, 20/11/07.
March 2008
Sponsorised links
October 2007
September 2007
August 2007
Digital Tools - N3D: A 3D Library for Nintendo DS Homebrew Development
à checker, absolument.
Sander Stolks Projects
The model converter and model viewer I created, both run on the Nintendo DS. People always talk about how nice portability would be for model tools, and the Nintendo DS is pretty damn portable! ;p
Anyway, my model converter converts .x 3D models of a specific syntax to a .c file with an NDS display list array, which can be used in NDS programs and can be viewed in my model viewer.
Do note that I didn't write support for normals in my converter program, but that could easily be added.
For specific details on how these two programs work, I suggest you check the readme file. And/or the source code if you find that easier to understand; it being available and all.
gbadev.org :: View topic - Differing methods for making display lists...
the DS does not have OpenGL commands like glBeginList and glEndList.
Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands.
So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions.
July 2007
Twingly Screensaver Beta
"Twingly screensaver is visualizing the global blog activity in real time. Forget RSS readers where you see only what you're interested in. With Twingly screensaver you get a 24/7 stream of all (viewer discretion advised) blog activity, straight to your screen."
June 2007
PyOpenGL -- The Python OpenGL Binding
PyOpenGL is the cross platform Python binding to OpenGL and related APIs. The binding is created using the SWIG wrapper generator, and is provided under an extremely liberal BSD-style Open-Source license.
May 2007
April 2007
March 2007
January 2007
在 Fedora Core 5 上体验 Aiglx 和 Xgl & Compiz | Fedora 中文用户
Aiglx(Accelerated Indirect GL X)是一个旨在为标准桌面启用GL加速功能的项目,目的在于通过小幅度修改X server、使用添加新协议支持的Mesa升级版和带有混合管理器版本的metacity,让用户稍作改动即可在桌面上使用GL效果,随意开启、关闭该功能而无需替代使用中的X server。
December 2006
Scenegraphs and Openscenegraph for 3D software development
What scenegraphs are and why they are so popular for developing 3D applications.
