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This year
2007
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2006
ZBrush Quicklinks
GETTING STARTED, ESSENTIALS, FAQ, MODELING,TEXTURING, PAINTING, IMPORT/EXPORT, DISPLACEMENT & NORMAL MAPS, ZSPHERES, USER INTERFACE, ZSCRIPTS AND PLUGINS, RENDERING, MATERIALS, MISCELLANEOUS
2005
Article about Normal Computation for Heightfield Lighting on GameDev.net
Normal Computation for Heightfield Lighting
1
(10 marks)
