public marks

PUBLIC MARKS with tag nintendods

2011

gbadev.org :: View topic - Really Bad Eggs 20110706 (Super Foul Egg/Puyo Puyo)

by sylvainulg
a neat clone, but more than 2 ball per drop would make it more interesting.

SourceForge.net: devkitPro: devkitpro-cvs

by sylvainulg (via)
Sorry, but __io_dsisd is in another castle.

NEO COMPO 2010 Reviews By Aleomark: forum and magazine style!

by sylvainulg (via)
If your dream wish is to have been turned into a blue Apple, this game makes that wish come true, but the red apples … well lets say they don’t like you and believe me, you don’t want to be next to the red apples,

Disjointed Studio

by sylvainulg (via)
try me ... try me ... try me ^_^ bubble bobble meeting sokoban on DS.

Genso's Junkyard II'

by sylvainulg
some interesting sources here. polygon detection, font rendering engines, sprites with the 3D hardware, plasma effects, particle systems and bullet hell script engines ...

2010

SNEmulDS homepage » DLDI

by sylvainulg
I'd really love to play "Rainbow Adventures" on my DS ...

Faq 096 - DeSmuME

by sylvainulg
Before you report a DeSmuME bug ... check updates here. After you understood your mistake, update this ;)

NDS/Tutorials/Captain Apathy/Tiling - Dev-Scene

by sylvainulg (via)
let's see if I can have sprites translucent in the level editor.

2009

blog de Gedeon34

by sylvainulg (via)
à essayer: river crossing

Thoduv’s devblog » Blog Archive » Vidage de poubelle 3: ndsim

by sylvainulg
pas mal de libs intéressantes utilisées : dstype (truetypes), multi-threading software par Tim Seidel, chargement de plugin (inspiré de Moonshell) ...

::: Francesco's knick-knacks :::

by sylvainulg
pour ceux qui préfèrent le Pascal ... Freepascal pour GBA et NDS. Binaire pour Windows uniquement, malheureusement.

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sylvainulg
last mark : 03/11/2011 15:57