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PUBLIC MARKS with tag "level design"

2014

2013

2012

GameSpite | ToastyFrog | Telebunny | Compendium of Useless Information : Site - Mariothon 3 browse

by sylvainulg
clearly, someone at Nintendo had predicted my game-breaking antics and decided to reward me for them.

Critical-Gaming Network - Blog - The Dimensions of Fez

by sylvainulg
"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."

2011

Super Mario Bros 3 Level Design Lessons « Significant Bits

by sylvainulg (via)
"The red Venus Fire Trap is also introduced here and — in typical Mario fashion — doesn’t respawn if killed and only comes out if Mario isn’t standing next to its pipe (or on top of it). Although the player can’t go down this particular pipe, the fact that an enemy emerges from it hints at the possibility of Mario being able to do the same."

2010

2009

2008

2007

The Bronze Blog: Building a Better Platformer

by sylvainulg
how to improve the platformer style ... an old gamer's opinion.

Block Types

by sylvainulg
how tiles are used in Rayman 1 game ^_^

PUBLIC TAGS related to tag "level design"

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last mark : 30/12/2014 15:55