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PUBLIC MARKS with tags "explicação introdutória" & 2006

05 March 2006

HGE - GPWiki

by bcpbcp
Explicaçao e tutoriais sobre a HGE. According to hge.relishgames.com, HGE (Haaf's Game Engine) is a "an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily." It is built upon DirectX8, but no knowledge of DirectX programming is necessary, just familiarity with C++.

04 March 2006

Tableless - Ajax Demo

by bcpbcp
Ajax é a sigla para "Asynchronous Javascript and XML". Se você entende inglês, pode ler uma excelente explicação do assunto no artigo de Jesse James Garrett: Ajax: A New Approach to Web Applications. Não é uma coisa nova, e eu já falei um pouco sobre isso no meu blog. A idéia é utilizar Javascript para transformar suas páginas em aplicações, de modo que não precise recarregar a tela cada vez que o usuário clicar em alguma coisa. Você pode recarregar apenas a área que precisa ser alterada pela ação realizada.

26 February 2006

Making An RSS Feed

by parnold50 & 3 others (via)
RSS is a method of distributing links to content in your web site that you'd like others to use. In other words, it's a mechanism to "syndicate" your content. To understand syndication, consider the "real world" situation where artist Scott Adams draws a daily Dilbert cartoon. The cartoon is made available to any newspaper that cares to run it, in exchange for a fee -- and 2,000 papers in 65 countries do so. Unlike Scott Adams, syndication of web content via RSS is unlikely to make you rich. However, it can be an easy way to draw attention to your material, bringing you some traffic and perhaps a little net fame, depending on how good your information is.

Making An RSS Feed

by bcpbcp & 3 others (via)
RSS is a method of distributing links to content in your web site that you'd like others to use. In other words, it's a mechanism to "syndicate" your content. To understand syndication, consider the "real world" situation where artist Scott Adams draws a daily Dilbert cartoon. The cartoon is made available to any newspaper that cares to run it, in exchange for a fee -- and 2,000 papers in 65 countries do so. Unlike Scott Adams, syndication of web content via RSS is unlikely to make you rich. However, it can be an easy way to draw attention to your material, bringing you some traffic and perhaps a little net fame, depending on how good your information is.

18 February 2006

BulletML - Wikipedia, the free encyclopedia

by bcpbcp
BulletML, or Bullet Markup Language, is an XML-based markup language used to define firing patterns of the enemies in 2D shoot 'em up games. It was created by Kenta Cho and is used in a variety of freeware games, such as the abstract shooters rRootage and Warning Forever.

12 February 2006

A PyGame Working Example: Starting a Game

by bcpbcp
In PyGame for Game Development, I showed you the very basics of PyGame's graphical side. However, creating a game with PyGame requires a bit more. All the concepts described before need to be glued together somehow, and new concepts will need to be introduced in order to create a functional game. In this article, we'll do just that by tackling a working example of PyGame's capabilities—a Python-powered game.

21 January 2006

Music video game - Wikipedia, the free encyclopedia

by bcpbcp
A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

16 January 2006

Olhar Digital - Uma nova visão da tecnologia

by bcpbcp
Vídeo sobre empresas de games e o seu processo de trabalho. Não consegui distinguir qual é a empresa.

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