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16 October 2005 18:00

Facets: 5 Motivation Factors for Why People Play MMORPG's

by bcpbcp
This is the presentation of an online study that used empirical data to build a model of the different motivations of why people play MMORPG's.

Richard A. Bartle: Players Who Suit MUDs

by bcpbcp & 1 other
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike".

16 October 2005 17:45

Glenn Blacow's "Aspects of Adventure Gaming"

by bcpbcp (via)
Blacow' Player types: I. Power Gaming II. Role-Playing III. Wargaming IV. Story Telling

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last mark : 16/10/2005 18:13