public marks

PUBLIC MARKS with search unreal

2011

2010

Moving Tales - Bringing Stories to Life on your iPad

by gregg
Moving Tales’ first iPad release, The Pedlar Lady of Gushing Cross, can now be downloaded from the iTunes App Store. Inspired by the age-old tale of a man who becomes rich through a dream, The Pedlar Lady of Gushing Cross describes the journey of a poor pedlar woman who, guided by the shifting line between the real and the unreal, discovers a surprising and wonderful treasure.

2009

www.haroldpinter.org - Home

by karlcow & 1 other

There are no hard distinctions between what is real and what is unreal, nor between what is true and what is false. A thing is not necessarily either true or false; it can be both true and false.

2008

2007

leah beeferman

by ronpish & 1 other
''In my work, I transform elements from my surroundings into interconnected, fantastical landscapes. By removing these structures and objects from their familiar contexts and making them interact, I redefine their roles and relationships. I assemble these objects—individually enlivened by imagination and focused research—into a variety of scenes. There, the real and unreal resemble and reflect one another.''

File manager Unreal Commander − Main page

by jdrsantos
freeware file manager for Windows® 98/ME/2000/XP/2003/Vista.

2006

Phosphor - Rasterwerks

by fastclemmy & 8 others
Un clone d'Unreal Tournament en Shockwave 3D. Bonne config recommandée.

Phosphor Beta 1 - Rasterwerks

by icedance
phosphor / first person shooter / fps / multiplayer / shockwave / game development / game design / unreal / quake / nvidia / ati

A little off-the-subject breakdancing

by urbanfoto
This guy is friggin unreal! He looks very familiar from back in the day. Perhaps another on of my Southern friends tuning in will recognize him. a nice 5 minute compilation of breakers Thanks Google Video!...

2005

{EVIL INTERIORS}

by sbrothier
The project Evil Interiors is a reconstruction of environments of concentrated fear and violence from well known movies like the home in A Clockwork Orange, the motel room in Psycho, the storage in Reservoir Dogs and the hotel room in Scarface. Working with stills from the movie the artist has estimated the architecture and created textures in the computer in order to reconstruct the interior. The reconstruction is created in the first person shooter game Unreal Tournament 2003. The project has resulted in large sized photos.

Unreal: Celebrity Deathmatch

by imran
"...because players themselves can tweak the game's graphics, it's a prime platform for modifications"

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