2010
2006
DIGITALSOULS.COM - new media art | philosophy | culture
by jlesage"one of the longest continuously running online galleries and e-zines dedicated to new media art, digital culture and philosophy; contributions by international artists and writers including Brian Eno, Yoko Ono, John Berger, Sean Cubitt, Susan Sontag..."
Vispo ~ Langu(im)age: interactive, visual, and sound poetry by Jim Andrews
by jlesagetheory and examples, with links to other artists
StorySprawl Hyperfiction Story Creator
by jlesageongoing fiction sites that readers can contribute chapters to
What Can We Do With Flickr? on Flickr - Photo Sharing!
by jlesagehow to create hotspots with popup notes on Flickr. Very useful for image analysis and assignment requiring students to comment on social aspects or formal aspects of image; or to formally critique them.
Theories of Internet Culture and Internet Textuality by Janez Strehovec, Ph.D.
by jlesageuseful and intriguingly designed website, with resources such as essays, links, keywords and definitions pages
Low Probability of Racoons - Hypertext and Flash animated poems
by jlesageuses the duration of video to make kinetic poetry that has a narrative in the words and beyond them; nice example for students of simple form with complex effects
Multimedia - From Wagner to Virtual Reality
by jlesageattractive web site dealing with concepts, pioneers, images, theory
Gender Identity Panel - Resources
by jlesagelinks to many interesting online hypertext, visually innovative works; some links no longer functional
WRT: Writer Response Theory
by jlesage & 1 other"exploration of digital character art — any art involving electrons and making use of letters, alphanumerics, or other characters in an interesting way"
poems that GO : archives
by jlesagewonderful visual, hypertext, audio poetry that is interactive; not kept current although archive is online
Second Story Interactive Studios
by jlesagea collection of exemplary multimedia projects, some for exhibitions, some hypertext fiction. Many available. Good models for students learning how to do such projects in terms of design and useability.
2005
1
(20 marks)